Humans

< About playing

' Human Statistics'
Strength gives your character attack and defence against melee damage. For each 1 strength you gain 1-1 attack/defence Dexterity gives your character evasiveness and accuracy. Intelligence gives your character magic attack and defence. For each 1 you gain 1-1 magic attack/defence. Wisdom gives your character faster MP regains and dictates the amount of MP you gain at level up.

Constitution
gives your character faster HP regains and dictates the amount of HP you gain at level up.

Charisma
allows the leader of the guild that holds the guild village to ally another guild to help them defend the guild village. It also allows them to utilize the guild trace function to warp to the allied guilds members. Additionally, it now also allows you to increase the size of your Party dependent upon the amount of Chr that you have: Charisma also allows you to increase Party size: 0-50 - 5 members; 60 - 6 members 70 - 7 members; 80 - 8 members; 90 - 9 members 100 - 10 members Stats slow down at every 5.0 (Except for Con, which slows every 2). Dex major slowdowns are 50, 65 and 100 up to level 100, thereafter small (15%) slows at 176, 180, 185, 190 & 195. Int & Str major slowdowns are 70, 90, 95 and 110 up to level 100, thereafter small (15%) slows at 176, 180, 185,190 & 195. Con's major slowdowns are 20, 27 and 29

Weapon skill slowdowns
are 20, 50, 70, 90, 110, 130, 150, 170 and 190; cap for any one skill is 200. Cap for all weapon skills added together is 400. HP and MP gains are recalculated every level, so there is no need to do individual levels of each stat and no need to do Con early (Although it is recommended) Crafting gives an additional bag weight; again this will recalculate at the end of each level, not as you gain skill If you have a full bag weight, you cannot regain HP or MP. The less full your bag is the quicker you regain HP or MP

When you log in the game for the first time the in-game help window will automatically appear. You can access the help window at any time using the shortcut, Ctrl+H. You can also edit your help file by opening Soma.shf in your C:\Soma directory with notepad. So that information can be at your fingertips.

How to move
To walk during the game, click the left button on the mouse selecting a direction with the cursor. To run press the CTRL key once or click on the Run button in the user interface. Remember that running consumes your stamina: if your stamina level reaches 0 you won’t be able to run, until you have recovered some of it. (Your stamina recovers over time, but only in Walk mode). Your hero will follow the direction chosen by your mouse pointer. You can click a fixed point to run to or follow the cursor by keeping the left mouse button held down.

Peace Mode
Your character will begin the game in “Peace Mode”. While being in Peace Mode, all the small lights around the sphere in the lower left corner (the HP/MP indicator) respectively on the left and on the right of the HP/MP will be black. In Peace Mode you can’t attack monsters or other players. You also regain mana and hp twice as fast in peace mode compared to the attack modes. The amount you are carrying in weight also effects regain.

Less weight = faster regain.

How to attack
In Soma there are 2 different attack modes: The Monster Attack and the Player Kill Mode (PK Mode). In Monster Attack Mode, your target can only be a monster. The attack method works as follows: press TAB once to enter Monster Attack Mode, put your cursor over the target and then click the left button on the mouse. For melee attacks, there is a click-lock targeting effect, click off of target to stop attack. For magic, you must hold your curser over the target and hold down the right mouse button for repeated attacking, release the mouse button to stop attack. In PK Mode, you can also attack other players or guards (press TAB once more to enter PK Mode). However, if you attack other players or guards, your morale value will drop and the guard will react (killing you if you attack someone in town). If you attack someone while in PK mode your character will turn to “grey mode”. Once your character turns grey everybody within 30 levels of your level can attack you and without their suffering any morale penalty. Remember that using a positive spell (as Healing for example) on a grey character is considered a criminal act and even if it is effective, it will turn the caster grey too. When grey not only are you able to be attacked by anyone within 30 levels of your level, but your HP bar will be displayed above your name.

Players who have been killed by a PK'er twice in quick succession will then become immediately immune from further PK'ing for 1 hour (provided that the player did not fight back. If you fight back this aspect is cancelled and you can be killed over and over).