Magic

< About Playing

Introduction
Magic within Soma is divided into 3 Schools: White Magic (Human World), Black Magic (Human & Devil World) and Blue Magic (Human World).

Learning New Magic Spells
There are various NPCs around the lands of Soma who will, if you ask them nicely and have learned the required skills, teach you how to cast various healing and offensive spells. Sometimes you have to pay them with Barrs (Level 1 and 2 spells) and sometimes with specific items (Level 3 and 4 spells).

Level 4 Magic is gained by getting your soul marked. Firstly you must find and speak to an NPC called INWHANG, he spawns once every 36 real life hours in the TYT forests and only speaks to one person a time about magic. When you have been marked by Inwhang, you will be warped to the Tomb in TYT that will require you to bring 12 resurrection scrolls and 12 town portal scrolls to it to get your Soul Marked so that the normal magic NPC’s will thereafter see you as a great mage and you will be able to upgrade by bringing a Large Diamond for each spell you wish to upgrade.

Different magic trainers teach different spells, Black, White and Blue and you will need to visit them to learn the ones that they specifically offer that you may need. For each 10 skill you gain from each magic school, you gain +1 magic attack for using that school spells and you gain +1 magic defence against that magic school The most basic ones are learned from the Magic Seller in TYT and Swordsman Madrou just outside the east gates of TYT, the end-game high powered ones from the dangerous Continental Army Town area……….

Each spell (apart from the later ones) can be upgraded up to level 4. To upgrade to level 2 you need only Barr and magic skill. To upgrade to level 3 you need a rare item specific to each magic class. For Blue magic you need a Spirit’s Powder, for Black magic a Devil’s Blood, and for white magic an Angel's Tears.

Once you’ve learned at least one spell, in order to use it, drag its icon from the Skills and Spells Window (press F11 on your keyboard to open it) and drop it in one of the “quick slots” on the right bottom part of the user interface.

There are 12 total slots available. To finally cast the spell, select it by pressing one of the quick spell keys (F5~F8) or left clicking on the spell icon (the icon will be highlighted with red borders) and then click with the right mouse button on the selected target. You are not allowed to handle weapons while casting except a Staff or special weapons (you can recognize these by the –M suffix after their name, which stands for Magic Available). Keep in mind that every spell has its own requirements, so be sure you have them if the spell does not work. Black Magic School and White Magic School are “rivals” therefore you can’t learn them both.

Once your magic has been dragged onto the F5 to F8 slots on your interface, they will stay there when you next log on.

Magic Types

 * Blue Magic
 * White Magic
 * Black Magic
 * Staff Mastery
 * Special Skills

Precasting
You can precast spells in order to use them instantly for the first cast. This is advantageous for PVP as it means your cast can't be interrupted. In order to precast ensure you are in attack mode and right click on the spell in the hot bar, the border will go blue and you must let the casting animation fully finish in order to fire off your spell with the next right click on monster or player.

Intelligence Wardrobe
APPAREL - Untagged Male

Magic Hat MD 1~3 (100%)

Wizard Robe MD 2~3 (100%)

Wizard Pants MD 2~3 (100%)

Witch Shoes MD 1~3 (100%)

Female

Magic Hat MD 1~3 (100%) Witch Robe MD 2~3 (100%)

Witch Pants MD 2~3 (100%) Witch Shoes MD 1~3 (100%)

Male

HighWizard Robe MD 2~5 (100%)

HighWizard Pants MD 3~4 (100%)

HighWitch Shoes MD 2~3 (100%)

Female HighWitch Robe MD 2~5 (100%)

HighWitch Skirt MD 3~4 (100%)

HighWitch Shoes MD 2~3 (100%)

Male

Hat of Sorcery MD 2~5 (100%)

Robe of Sorcery MD 2~5 (100%)

Pants of Sorcery MD 5~6 (100%)

Shoes of Sorcery MD 2~5 (100%)

Female

Sorcerer Cap MD 2~5 (100%)

Robe of Sorcery MD 2~5 (100%)

Skirt of Sorcery MD 5~6 (100%)

Shoes of Sorcery MD 2~5 (100%)

Male

Nightmare Hat MD 5~6 (100%)

Nightmare Robe MD 6~11 (100%)

Nightmare Pants MD 6~11 (100%)

Nightmare Shoes MD 4~9 (100%)

Female

Nightmare Hat MD 5~6 (100%)

Nightmare Robe MD 6~11 (100%

) Nightmare Skirt MD 6~11 (100%)

Nightmare Shoes MD 4~9 (100%)

HERO I Armour

Hero Helm MA 2~3 (100%) +2 Int +2 Wis

Hero Armour MA 5~8 (!00%)

Hero Pads MD 7~12 (100%)

Hero Boots (no mage)

HERO ll Armour

Hero Hard Hat MA 4~9 (100%) +4 Int +4 Wis

Hero Chestplate MA 9~17(100%)

Hero Plated Pads MD 11~17 (100%)

Hero Buckled Boots (no mage)

MISC Armours

Elf Boots MA 2~8 (100%) Jack o'Pants (m) MA 1~7 (100%)

Medusa Pads (f) MA 1~7 (100%)

WEAPONS – Untagged

Staff of Nature MA +2 (Blue)

Staff of Destiny MA +2 (White)

Staff of Dark MA +2 (Black)

Training Staff MA 1~1 (100%)

Short Staff MA 1~2 (100%) Staff of Sky MA 1~5 (100%)

Staff of Wisdom MA 2~6 (100%) Archmage Staff MA 3~7 (100%)

Shaman Staff MA 5~8 (100%) Priest Staff MA 6~10 (100%)

Crystal Staff MA 7~11 (100%) Golden Thunder Rod 12~17 (100%)

Shironim Wand MA 15~20 (100%) Azure Eye Staff MA 19~25 (100%)

Damned Stave MA 26~34 (100%)

RINGS - Untagged

Bracelet of Guardian Ring MD 1~2 (100%) + Resist Poison

Guard Armlet MD 2~3 (100%) + Resist Poison

Ring of Fighter MD 2~3 (100%) +2 Dex +2 Att

Bracelet of Warden MD 5~5 +20HP Bravery Ring of Intelligence +3 INT

Greater Bravery Ring of Intelligence +4 INT

Ultimate Bravery Ring of Intelligence +6 INT

EARRINGS - Untagged

Necro Charm +2 INT Bravery Earring of Intelligence +3 INT

Greater Bravery Earring of Intelligence +4 INT

Ultimate Bravery Earring of Intelligence +6 INT

Valkirye Stud MA 0~7 (100%)

Critical Magical Earring MA 23~33(13%)

Earring of Ghost MA 3~3 (100%) +2 Wis +5 MP

Magic Ear Ring MA +2 Vortex Earring MD 0~9 (100%)

Spirit Earring MD 3~3 +2 Wis +5 MP

Medusa Flower INT 1~1 (!00%)

NECKLACES - Untagged

Claw Necklace +7 MP Bravery Necklace of Intelligence +3 INT

Greater Bravery Necklace of Intelligence +4 INT

Ultimate Bravery Necklace of Intelligence +6 INT

Necro Sting MA 2~12 (100%)

Critical Magical Necklace MA 23~33 (13%)

Critical Magical Necklace II MA 40~50 (15%)

Warp Necklace MA 0~9 (100%)

Anti Devil Necklace MD 3~3 (100%) +5 MP

UPGRADES

Occultist Emblem – Adds MD 2~2 to apparel

Pills of Dread – Adds MA ?~? (?%) to apparel

Tablet of Wisdom – Adds +1 INT to everything

Tablet of insight adds +2 int to anything

Dragon Pill - Adds MD 2~2 to accessories

Clean Tablet - Adds MA 2~2 to accessories

Spellbound lilac add 0-2 MA on staffs.

What to aim for:
As a high geared capped mage. There are 3 sets you want to aim for:

First off you should aim for max MA set. The is good for bosses and pvp and levelling: Consists of: Hero 2 helm +2 dura Hero 2 top +2 dura Int pads Int boots Valk stud Necro sting 2 x MA rings. ( there is no base MA ring) so use any and just add cts to it. Nega staff

Next set is for PVP:

All pieces proc ( ideally new proc) some people make 1 of each proc. Some people will make a full set of 1 proc. Can also mix this up with say 4 pieces MA and 4 pieces proc. Very strong in pvp battles atm. Very strong for farming. No good for levelling

3rd set. The hardest to make id say is your mastery set.

A full set of blue MA, a full set of Black MA or white MA. Tabs to make these are rare. And can be very expensive.

This set is best for bosses. So I'd say work on your MA set to start with.