HP & MP

< About playing HP & MP in Myth of Soma are two of your characters status'.

HP
HP, short for Health Power, is your characters life, visualised as a bar (next to your MP) or numerically. HP is lost when an enemy attacks you. You can recover HP by using Heal Potion or Heal magic, it can also recover naturally over time, but this is slower than healing. Once the bar is empty or the number reaches 0 (zero), your character will die. If you die you will be presented with the choice to 'Revive' or 'Warp to Town'. Reviving will result in penalty to you experience of 2.5%, you may also loose 0.1 of one of your status'. Warping to town will result in your character be instantly appearing in the current map's town (or the locally adjacent one).

MP
MP, short for Mental Power, is your characters magic points, visualised as a bar (next to your HP) or numerically. They determine how much magic you can cast. You can only cast magic if you have trained in any of them. Each magic spell has a set amount of MP it will use, for example Heal will use 3 MP. If you have a maximum of 12MP you would be able to use Heal 4 times, then it will be diminished. There is no penalty using up your MP, and it can be replenished by using Mana Potion, like HP it can also recover over time, but this is slower than using potions.