Tag

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In Soma you raise your characters’ stats so you can wear the various armours.

When an item is dropped it is potentially given a “tag” which changes its stats from the standard, un-tagged, item.

Untagged is imbued with standard stats and durability.

Hardened tag adds improved stats and durability. (110% on untagged)

Rare tag adds improved stats and durability and is better than Hardened items. (120% of untagged)

Epic   tag adds improved stats and durability and is better than Rare items. (130% of untagged)

Intense tag adds improved stats and durability and is better than Epic items. (140% of untagged)

Legendary tag adds improved stats and durability and is better than Intense items. (150% on untagged)

It is worthy of note that any two tagged items do not necessarily have the same stats as each other even if they have the same tag assigned to them – e.g. two Bone Helms, both with a Rare tag might have differing defence stats from each other, difference amounts of dura and different weights as each stat has a possible range of values from which each item is formed that the AI chooses from. Each individual stat is dependant in the luck of the AI roll within the set maximum and minimum limits when the item is formed. There is also a degree of stats overlap from one tag grade to the one either side of it, so it is possible to have, for example, a Rare Sword with slightly better attack than an Epic one, there are therefore good ones and bad ones and average ones to be had.